It is done!
July 15, 2021
Hey, what's up? My name is Henrik Chukhran aka "Neuton Mouse" and this is my blog. I'm planning to post here about game development, music production, sound design, gaming in general and other related stuff. Most of these posts will deal with my own projects but sometimes there will be exceptions. Feel free to subscribe to my newsletter or follow me on one of the social network pages placed below here.
July 15, 2021
Quite a long gap since the last devlog entry, isn’t it? Well, this time I got the big news: after 6 long years, development of Smintheus is finally finished. I’d be honest with you - I never thought this day would come, felt like this project would spin around me till my last breath. But here it is! Alright... Let’s dwell on it, shall we?
Read more...November 3, 2019
Hi everybody, long time no see! At the beginning of October, I started noticing that several tweets on my feed included #Devtober tag inside their posts. My curiosity brought me to a specific itch.io page, basically explaining what it’s all about. Devtober turned out to be a kind of challenge aimed for game developers. After reading the article, I decided to take part in this event. Today’s article is going to cover my progress over Smintheus during the challenge, share my experience with cross-compiling Smintheus on Linux to Windows, provide a quick overview over level design and drop a few miscellaneous words.
Read more...December 25, 2018
Merry Christmas everyone! I wrote a new spacesynth track specially dedicated to the new volume of album series called “Space Holidays” by Space Sound Records label. I’ll dwell on this topic little bit, talk about how the tune was created and, of course, end the story with few words about my current game development situation.
Read more...September 19, 2018
Ssup people! In this post I will cover game development span that took place in July, August and first half of September. The main focus lies on level design, particularly great underground levels at the moment. I'll discuss other moments such as bug fixes, new features, improvements over old stuff as well as mention a walkthrough video made by one awesome person. All that, of course, is full of fancy pictures :p
Read more...July 3, 2018
June was quite relaxing and somewhat unproductive. After events of previous post I was pretty exhausted. The beginning of summer brought immense chunk of heat which made any attempts to do work even more harder so I decided to take a break from gamedev for good. Although, some side work still had its place during recent moments and that’s what I’m going to talk about today.
Read more...You can keep in touch with me by subscribing to mailing list. One in a while you'll get one of these:
Quite a long gap since the last devlog entry, isn’t it? Well, this time I got the big news: after 6 long years,...
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