Beta Trailer
May 5, 2018
Hey, what's up? My name is Henrik Chukhran aka "Neuton Mouse" and this is my blog. I'm planning to post here about game development, music production, sound design, gaming in general and other related stuff. Most of these posts will deal with my own projects but sometimes there will be exceptions. Feel free to subscribe to my newsletter or follow me on one of the social network pages placed below here.
May 5, 2018
Hey people! I'd like to talk about recent accomplishment towards Smintheus Beta that are worth to be mentioned - Smintheus Beta game trailer! Quite a late bloomer but finally it's out there! Totally worth it.
gamedev smintheus patch pixelart video
Read more...April 22, 2018
It took a while to get here but here it is - brand new update for Smintheus Beta. Unlike previous ones this one can be considered as a major update. It's not about bug fixes only but more of new things that were added to aid the gameplay. The course was set on making game more approachable. It has been casualized a bit and made the game somewhat easier as well.
gamedev smintheus patch pixelart
Read more...April 11, 2018
Today's a big day. It has been 14 days since I've launched Smintheus Beta on itch.io and today it reached nearly 750 downloads!!! I think it's a good sign, although I wish I could read more comments with criticism or some kind of feedback. I'll just assume the game is super awesome and there is nothing to rant about :D
Nevertheless, I'm fully motivated and ready to dive into my last game development crunch.
Before I do that, I'd like to present a new fresh patch. I think it will be the last one here because the game is quite stable now, but who knows...
Read more...March 31, 2018
This first post will the copy of devlog entry from Smintheus game page in Itch.io, which was also first post there. Anyway...
I didn't came empty handed. There is a gift in a form of a new patch that was brought alongside with this post. So what's in it? Fixed couple of minor bugs and improved levels little bit by eliminating few logical errors.
Read more...You can keep in touch with me by subscribing to mailing list. One in a while you'll get one of these:
Quite a long gap since the last devlog entry, isn’t it? Well, this time I got the big news: after 6 long years,...
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